No Zero-Dev Days!

Today ended up being a lot busier than expected. Not really a surprise to me; I tend to stay busy even if I don’t have anything planned for a day.

If you read my About page, then you might remember this little bit:

I’m a fan of the game, Erenshor, and something that its dev said really made me think. He said that he works on his game every day. The takeaway for me is that with his strategy, the game being developed doesn’t stagnate and progress is being made whether it’s in leaps and bounds or in smaller measures. I decided to adopt this strategy in my own game development, everyday life responsibilities permitting, of course.

Getting back to what I was saying, today is Saturday and Saturdays are, as is true for so many people, one of the better days to spend time with family. For us, that entailed a trip to Fort Walton Beach to do some bulk grocery shopping. Much to my delight, we finished off the trip with lunch at a Greek restaurant, Aegean Restaurant. (I have a soft spot for gyros.)

By the time we got home, I was tired, but hoping to get some work done on my game. First, though, I wanted to finish polishing off this and my personal blog sites. That took hours, but I was satisfied that everything was in a good place.

With a few hours ahead of me and it already being evening, I decided I would find something simple to work on. That ended up being the Skill Progression box. This thing has been taunting me for longer than I’d care to admit. It was not pretty, and I knew it. So, I gave it a good look and came up with a new design for it.

Updated Skill Progression Box
Old version on the left. It’s hideous, right? >.<

I’m pretty happy with how it turned out. Nothing amazing per se, but it definitely looks better. When you hover over the icons, a tooltip will show you the skill name, its description, and the xp you currently have in the skill versus how much is required to level up the skill.

Not a huge change or a great deal of progress, but it still counts! 😀

Posted by Char the Traveler on: