{"id":486,"date":"2026-02-20T12:00:00","date_gmt":"2026-02-20T18:00:00","guid":{"rendered":"https:\/\/survivorsoflateearth.com\/blog\/?p=486"},"modified":"2026-02-17T19:06:23","modified_gmt":"2026-02-18T01:06:23","slug":"making-an-interesting-title-screen","status":"publish","type":"post","link":"https:\/\/survivorsoflateearth.com\/blog\/making-an-interesting-title-screen\/","title":{"rendered":"Making An Interesting Title Screen"},"content":{"rendered":"\n<p>For several months, Survivors of Late Earth has had a very bare bones title screen, featuring a solid color background, a very basic logo, and a few navigation buttons. Nothing else. For several months, that was fine as I was much more focused on getting vital in-game systems added to the game.<\/p>\n\n\n\n<p>Oftentimes, however, an aspect of the game will just abruptly jump out at me, demanding attention, and that&#8217;s what happened with the title screen.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1915\" height=\"1075\" src=\"https:\/\/survivorsoflateearth.com\/blog\/wp-content\/uploads\/2026\/02\/old1.png\" alt=\"Very basic, boring title screen.\" class=\"wp-image-489\" srcset=\"https:\/\/survivorsoflateearth.com\/blog\/wp-content\/uploads\/2026\/02\/old1.png 1915w, https:\/\/survivorsoflateearth.com\/blog\/wp-content\/uploads\/2026\/02\/old1-300x168.png 300w, https:\/\/survivorsoflateearth.com\/blog\/wp-content\/uploads\/2026\/02\/old1-1024x575.png 1024w, https:\/\/survivorsoflateearth.com\/blog\/wp-content\/uploads\/2026\/02\/old1-768x431.png 768w, https:\/\/survivorsoflateearth.com\/blog\/wp-content\/uploads\/2026\/02\/old1-1536x862.png 1536w\" sizes=\"auto, (max-width: 1915px) 100vw, 1915px\" \/><figcaption class=\"wp-element-caption\">A very basic, boring title screen.<\/figcaption><\/figure>\n\n\n\n<p>As you can see, nothing special going on there in the original version of the title screen. I put the bare minimum amount of work into it, knowing in the back of my head that eventually, I would go back and work on it, making it something more interesting.<\/p>\n\n\n\n<p>In past iterations of the game, I used commissioned art to make a static background like this:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/survivorsoflateearth.com\/blog\/wp-content\/uploads\/2026\/02\/title-041924.png\" alt=\"An old iteration's title screen.\" class=\"wp-image-490\" srcset=\"https:\/\/survivorsoflateearth.com\/blog\/wp-content\/uploads\/2026\/02\/title-041924.png 1920w, https:\/\/survivorsoflateearth.com\/blog\/wp-content\/uploads\/2026\/02\/title-041924-300x169.png 300w, https:\/\/survivorsoflateearth.com\/blog\/wp-content\/uploads\/2026\/02\/title-041924-1024x576.png 1024w, https:\/\/survivorsoflateearth.com\/blog\/wp-content\/uploads\/2026\/02\/title-041924-768x432.png 768w, https:\/\/survivorsoflateearth.com\/blog\/wp-content\/uploads\/2026\/02\/title-041924-1536x864.png 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/figure>\n\n\n\n<p>I had thought about doing something like that for this iteration, but a stubborn idea wedged its way into my head. If Late Earth is no longer a solid, cohesive planet but rather a belt of fragments and debris or something of the like (kind of like an asteroid belt), wouldn&#8217;t it be cool to see some of those fragments floating on through the void?<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>A little something I learned: unlike what Hollywood and popular culture has taught us, meteors and asteroids don&#8217;t tend to just placidly float along. That&#8217;s not how they work at all! <\/p>\n<\/blockquote>\n\n\n\n<p>Sometimes, reality needs to take a seat, though. Most people don&#8217;t realize that cosmic objects don&#8217;t operate that way, so they&#8217;re not going to care whether my fragments are floating or not. For my part, I wanted to see floating fragments. So, that became one more random option to add in.<\/p>\n\n\n\n<p>I changed the color of the background to the &#8216;void&#8217; color I&#8217;ve already established in the game. I also drew 32 crappy world fragments. You&#8217;ll see further on down the post that they are indeed epitome of &#8216;placeholder&#8217; art. At any rate, they would do for now. At this point, it was a proof of concept to see if it would operate and look the way I was envisioning.<\/p>\n\n\n\n<p>So, I determined a number of random options for any fragment instance that would come gliding across the screen:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Which fragment (of 32 possible fragments) would it be?<\/li>\n\n\n\n<li>At what coordinates would a fragment start its journey across the screen? (Don&#8217;t want them all starting in the same spot!)<\/li>\n\n\n\n<li>How fast would a fragment go?<\/li>\n\n\n\n<li>Would it float along placidly or streak by speedily?<\/li>\n\n\n\n<li>Would a fragment rotate?<\/li>\n<\/ul>\n\n\n\n<p>Fragment rotation didn&#8217;t work quite like what I imagined and it was so comical looking that it totally broke immersion. That had to go. (It did give me a good laugh, though.)<\/p>\n\n\n\n<p>With a lot of testing, I settled on 9 instances of fragments. This made for a more natural and often sprawling spread of fragments.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter\"><img loading=\"lazy\" decoding=\"async\" width=\"797\" height=\"422\" src=\"https:\/\/survivorsoflateearth.com\/blog\/wp-content\/uploads\/2026\/02\/frags3-no-blackboxes.gif\" alt=\"Simulating an asteroid belt.\" class=\"wp-image-482\"\/><figcaption class=\"wp-element-caption\">Close to what I was envisioning, this little experiment was fun!<\/figcaption><\/figure>\n\n\n\n<p>Now whether I keep this as the title screen remains to be seen. I hope that I do, but I never want to lock onto an idea so firmly that I don&#8217;t consider better options if they present themselves.<\/p>\n\n\n\n<p>The fragments, as pointed out by a friend, really do lend themselves to the mythology of the game as they point towards what remains of the Earth. Lots and lots of fragments. Thankfully, for the player&#8217;s sake, there&#8217;s plenty enough massive fragments remaining to where they can travel to those fragments and do a variety of interesting things.<\/p>\n\n\n\n<p>So, with that said, I do think that there&#8217;s a good chance that this iteration of the title screen will stay. Right now, it just makes sense. If you&#8217;ve got an opinion, feel free to share!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For several months, Survivors of Late Earth has had a very bare bones title screen, featuring a solid color background, a very basic logo, and a few navigation buttons. Nothing else. For several months, that was fine as I was much more focused on getting vital in-game systems added to the game. Oftentimes, however, an [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[22,24,23],"class_list":["post-486","post","type-post","status-publish","format-standard","hentry","category-game-dev","tag-experiment","tag-fun","tag-title-screen"],"_links":{"self":[{"href":"https:\/\/survivorsoflateearth.com\/blog\/wp-json\/wp\/v2\/posts\/486","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/survivorsoflateearth.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/survivorsoflateearth.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/survivorsoflateearth.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/survivorsoflateearth.com\/blog\/wp-json\/wp\/v2\/comments?post=486"}],"version-history":[{"count":8,"href":"https:\/\/survivorsoflateearth.com\/blog\/wp-json\/wp\/v2\/posts\/486\/revisions"}],"predecessor-version":[{"id":496,"href":"https:\/\/survivorsoflateearth.com\/blog\/wp-json\/wp\/v2\/posts\/486\/revisions\/496"}],"wp:attachment":[{"href":"https:\/\/survivorsoflateearth.com\/blog\/wp-json\/wp\/v2\/media?parent=486"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/survivorsoflateearth.com\/blog\/wp-json\/wp\/v2\/categories?post=486"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/survivorsoflateearth.com\/blog\/wp-json\/wp\/v2\/tags?post=486"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}